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// ============================================================ // pclBioMuzFlash // // BioRifle 1st person muzzle flash // ============================================================ class pclBioMuzzleFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashBio_t FILE=Textures\MuzzleFlashBio.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { mStartParticles=2 mLifeRange(1)=0.060000 mRandOrient=Falsch mSizeRange(0)=46.500000 mSizeRange(1)=49.000000 mColorRange(0)=(B=100,G=100,R=100) mColorRange(1)=(B=100,G=100,R=100) Skins(0)=Texture'XEffects.Skins.MuzFlashBio_t' } |
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