Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
//============================================================================= // pclLightSmoke //============================================================================= class pclLightSmoke extends pclSmoke; #exec TEXTURE IMPORT NAME=EmitLightSmoke_t FILE=Textures\smokelight_a.tga LODSET=3 DXT=1 defaultproperties { mStartParticles=1 mLifeRange(0)=0.800000 mLifeRange(1)=1.400000 mRegenRange(0)=150.000000 mRegenRange(1)=150.000000 mDirDev=(X=0.600000,Y=0.600000,Z=0.600000) mSpeedRange(0)=80.000000 mSpeedRange(1)=110.000000 mSizeRange(0)=70.000000 mSizeRange(1)=86.000000 mColorRange(0)=(B=75,G=75,R=75) mColorRange(1)=(B=110,G=110,R=110) Skins(0)=Texture'XEffects.EmitLightSmoke_t' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |