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// ============================================================ // pclLinkMuzFlash // // Machinegun 1st person muzzle flash // ============================================================ class pclLinkMuzFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashLink_t FILE=Textures\MuzzleFlashLink.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { mStartParticles=2 mSizeRange(0)=110.000000 mSizeRange(1)=120.000000 mColorRange(0)=(B=200,G=200,R=200) mColorRange(1)=(B=200,G=200,R=200) Skins(0)=Texture'XEffects.Skins.MuzFlashLink_t' Style=STY_Translucent } |
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