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// ============================================================ // pclMinigunMuzFlash // // Minigun 1st person muzzle flash // ============================================================ class pclMinigunMuzFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashA_t FILE=Textures\MuzzleFlashA.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { mStartParticles=1 mMaxParticles=1 mSizeRange(0)=25.000000 mSizeRange(1)=40.000000 mColorRange(0)=(B=255,G=255,R=255) mColorRange(1)=(B=255,G=255,R=255) Texture=Texture'XEffects.Skins.MuzFlashA_t' Style=STY_Translucent } |
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