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XEffects.pclMuzFlashA


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// ============================================================
// pclMuzFlashA
// 
// Machinegun 1st person muzzle flash
// ============================================================
 
class pclMuzFlashA extends xEmitter;

#exec TEXTURE IMPORT NAME=MuzFlashA_t FILE=Textures\MuzzleFlashA.tga GROUP="Skins" LODSET=3 DXT=1

event Trigger( Actor Other, Pawn EventInstigator )
{
    mStartParticles = ClampToMaxParticles(100);
}

defaultproperties
{
     mRegenPause=Wahr
     mStartParticles=0
     mMaxParticles=2
     mLifeRange(0)=0.050000
     mLifeRange(1)=0.050000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     mSpeedRange(0)=0.000000
     mSpeedRange(1)=0.000000
     mPosRelative=Wahr
     mRandOrient=Wahr
     mSizeRange(0)=35.000000
     mSizeRange(1)=70.000000
     mColorRange(0)=(B=95,G=95,R=95)
     mColorRange(1)=(B=95,G=95,R=95)
     mAttenuate=Falsch
     bHidden=Wahr
     bOnlyOwnerSee=Wahr
     DrawScale=0.750000
     Skins(0)=Texture'XEffects.Skins.MuzFlashA_t'
     Style=STY_Additive
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:52.140 - Created with UnCodeX