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// ============================================================ // pclMuzFlashA // // Machinegun 1st person muzzle flash // ============================================================ class pclMuzFlashA extends xEmitter; #exec TEXTURE IMPORT NAME=MuzFlashA_t FILE=Textures\MuzzleFlashA.tga GROUP="Skins" LODSET=3 DXT=1 event Trigger( Actor Other, Pawn EventInstigator ) { mStartParticles = ClampToMaxParticles(100); } defaultproperties { mRegenPause=Wahr mStartParticles=0 mMaxParticles=2 mLifeRange(0)=0.050000 mLifeRange(1)=0.050000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=Wahr mRandOrient=Wahr mSizeRange(0)=35.000000 mSizeRange(1)=70.000000 mColorRange(0)=(B=95,G=95,R=95) mColorRange(1)=(B=95,G=95,R=95) mAttenuate=Falsch bHidden=Wahr bOnlyOwnerSee=Wahr DrawScale=0.750000 Skins(0)=Texture'XEffects.Skins.MuzFlashA_t' Style=STY_Additive } |
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