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// ============================================================ // pclMuzFlashRocket // // 1st person muzzle flash // ============================================================ class pclMuzFlashRocket extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashRocket_t FILE=Textures\MuzzleFlashRocket.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { mSizeRange(0)=48.500000 mSizeRange(1)=55.000000 Texture=Texture'XEffects.Skins.MuzFlashRocket_t' Skins(0)=Texture'XEffects.Skins.MuzFlashRocket_t' } |
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