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// ============================================================ // pclMuzFlashWhite // // 1st person muzzle flash // ============================================================ class pclMuzFlashWhite extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashWhite_t FILE=Textures\MuzzleFlashWhite.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { mSizeRange(0)=37.000000 mSizeRange(1)=40.000000 Texture=Texture'XEffects.Skins.MuzFlashWhite_t' Skins(0)=Texture'XEffects.Skins.MuzFlashWhite_t' } |
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