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//============================================================================= // Rain. //============================================================================= class Rain extends xEmitter; #exec TEXTURE IMPORT NAME=pcl_rain FILE=TEXTURES\rain.tga GROUP=Skins ALPHA=1 DXT=5 defaultproperties { mStartParticles=150 mLifeRange(0)=0.500000 mLifeRange(1)=1.000000 mRegenRange(0)=150.000000 mRegenRange(1)=150.000000 mPosDev=(X=1000.799988,Y=1000.799988,Z=300.799988) mSpeedRange(0)=3000.000000 mSpeedRange(1)=3000.000000 mMassRange(0)=1.700000 mMassRange(1)=1.700000 mSizeRange(0)=3.500000 mSizeRange(1)=3.500000 mAttenuate=Falsch Skins(0)=Texture'XEffects.Skins.pcl_rain' Style=STY_Translucent } |
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