Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 |
//============================================================================= // ShieldSparks. //============================================================================= class ShieldSparks extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mParticleType=PT_Line mStartParticles=0 mMaxParticles=20 mDelayRange(1)=0.100000 mLifeRange(0)=0.400000 mLifeRange(1)=0.600000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mDirDev=(X=0.900000,Y=0.900000,Z=0.900000) mPosDev=(X=6.000000,Y=6.000000,Z=6.000000) mSpawnVecB=(X=2.000000,Z=0.030000) mSpeedRange(0)=150.000000 mSpeedRange(1)=300.000000 mMassRange(0)=1.500000 mMassRange(1)=2.500000 mAirResistance=0.000000 mSizeRange(0)=2.500000 mSizeRange(1)=2.500000 mGrowthRate=-4.000000 mAttenKa=0.000000 Skins(0)=Texture'XEffectMat.Shield.ShieldSpark' Style=STY_Additive } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |