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class ShockComboSphereDark extends MeshEffect; #exec OBJ LOAD FILE=XEffectMat.utx #exec OBJ LOAD File=WarEffectsTextures.utx event PostBeginPlay() { Super.PostBeginPlay(); SetRotation(RotRand()); } defaultproperties { FadeInterp=(InTime=0.150000,OutTime=0.750000) ScaleInterp=(Start=0.100000,Mid=0.800000,InTime=0.300000,OutTime=0.300000,InStyle=IS_InvExp,OutStyle=IS_InvExp) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor.TexPropSphere' Skins(0)=Shader'WarEffectsTextures.Particles.N_energy01_S_JM' bUnlit=Wahr } |
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