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class ShockComboVortex extends MeshEffect; #exec OBJ LOAD FILE=XEffectMat.utx var() Rotator InitialRot; event PostBeginPlay() { Super.PostBeginPlay(); SetRotation(InitialRot); } defaultproperties { InitialRot=(Roll=16384) FadeInterp=(OutTime=0.900000) ScaleInterp=(Start=0.400000,Mid=1.600000,End=0.200000,InTime=0.400000,OutTime=0.400000,InStyle=IS_InvExp,OutStyle=IS_InvExp) DrawType=DT_Mesh Mesh=VertMesh'XEffects.ShockVortexMesh' Skins(0)=FinalBlend'XEffectMat.Shock.ShockElecRingFB' bUnlit=Wahr bAlwaysFaceCamera=Wahr } |
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