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class ShockDarkDecal extends xScorch; #exec TEXTURE IMPORT NAME=SDScorcht FILE=TEXTURES\DECALS\ShockDarkDecal.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP defaultproperties { ProjTexture=Texture'XEffects.SDScorcht' CullDistance=7000.000000 } |
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