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class ShockDecal extends xScorch; #exec TEXTURE IMPORT NAME=ShockDecalMark FILE=TEXTURES\DECALS\ShockDecal.tga Alpha=1 LODSET=2 DXT=5 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP defaultproperties { FrameBufferBlendingOp=PB_Add ProjTexture=Texture'XEffects.ShockDecalMark' CullDistance=7000.000000 } |
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