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class ShockExplosionCore extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mRegen=Falsch mMaxParticles=1 mLifeRange(0)=1.000000 mLifeRange(1)=1.000000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mSizeRange(0)=40.000000 mSizeRange(1)=40.000000 mGrowthRate=100.000000 mAttenKa=0.000000 bHighDetail=Wahr Skins(0)=Texture'XEffectMat.Shock.shock_core' Style=STY_Additive } |
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