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class ShockImpactFlare extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mParticleType=PT_Disc mRegen=Falsch mStartParticles=3 mMaxParticles=3 mLifeRange(0)=0.500000 mLifeRange(1)=0.500000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mRandOrient=Wahr mSpinRange(0)=-100.000000 mSpinRange(1)=100.000000 mSizeRange(0)=50.000000 mSizeRange(1)=60.000000 mGrowthRate=100.000000 mAttenKa=0.000000 Skins(0)=Texture'XEffectMat.Shock.shock_flare_a' Style=STY_Additive } |
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