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XEffects.ShockProjSparkles


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class ShockProjSparkles extends xEmitter;

#exec OBJ LOAD FILE=XEffectMat.utx

defaultproperties
{
     mSpawningType=ST_Explode
     mStartParticles=0
     mMaxParticles=20
     mLifeRange(0)=0.400000
     mLifeRange(1)=0.500000
     mRegenRange(0)=20.000000
     mRegenRange(1)=20.000000
     mPosDev=(X=9.000000,Y=9.000000,Z=9.000000)
     mSpeedRange(0)=50.000000
     mSpeedRange(1)=50.000000
     mPosRelative=Wahr
     mSizeRange(0)=40.000000
     mSizeRange(1)=40.000000
     mGrowthRate=-20.000000
     mColorRange(0)=(G=160)
     mColorRange(1)=(G=160)
     Physics=PHYS_Trailer
     Skins(0)=Texture'XEffectMat.Shock.shock_sparkle'
     Style=STY_Translucent
}

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Class file time: Fr 30.3.2007 08:43:42.000 - Creation time: Mo 16.4.2007 11:20:53.296 - Created with UnCodeX