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class ShockProjSparkles extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mSpawningType=ST_Explode mStartParticles=0 mMaxParticles=20 mLifeRange(0)=0.400000 mLifeRange(1)=0.500000 mRegenRange(0)=20.000000 mRegenRange(1)=20.000000 mPosDev=(X=9.000000,Y=9.000000,Z=9.000000) mSpeedRange(0)=50.000000 mSpeedRange(1)=50.000000 mPosRelative=Wahr mSizeRange(0)=40.000000 mSizeRange(1)=40.000000 mGrowthRate=-20.000000 mColorRange(0)=(G=160) mColorRange(1)=(G=160) Physics=PHYS_Trailer Skins(0)=Texture'XEffectMat.Shock.shock_sparkle' Style=STY_Translucent } |
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