Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 |
class TransEffect extends xEmitter; #exec OBJ LOAD FILE=XGameShaders.utx #exec STATICMESH IMPORT NAME=TeleRing FILE=Models\TeleRing.lwo COLLISION=0 simulated event PostBeginPlay() { SetTimer(0.7,true); SetRotation(rot(0,0,0)); PlaySound(Sound'WeaponSounds.P1WeaponSpawn1',SLOT_None); Super.PostBeginPlay(); } simulated event timer() { mRegen = false; } defaultproperties { mParticleType=PT_Mesh mStartParticles=0 mLifeRange(0)=0.600000 mLifeRange(1)=0.600000 mRegenRange(0)=30.000000 mRegenRange(1)=30.000000 mPosDev=(Z=30.000000) mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mSizeRange(0)=1.100000 mSizeRange(1)=0.500000 mGrowthRate=-0.500000 mMeshNodes(0)=StaticMesh'XEffects.TeleRing' Physics=PHYS_Rotating RemoteRole=ROLE_SimulatedProxy Tag="xEmitter" Skins(0)=Shader'XGameShaders.Trans.TransRing' bFixedRotationDir=Wahr } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |