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class VMeshActor extends Actor placeable; var() Name StartAnim; var() float StartAnimSpeed; function Tick(float dt) { //if (Mesh != None && StartAnim != AnimSequence) // LoopAnim(StartAnim, StartAnimSpeed, 0.0); } defaultproperties { StartAnim="All" StartAnimSpeed=1.000000 DrawType=DT_Mesh RemoteRole=ROLE_None bUnlit=Wahr } |
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