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class xBotGibGroup extends xPawnGibGroup; defaultproperties { Gibs(0)=Class'XEffects.GibBotCalf' Gibs(1)=Class'XEffects.GibBotForearm' Gibs(2)=Class'XEffects.GibBotForearm' Gibs(3)=Class'XEffects.GibBotHead' Gibs(4)=Class'XEffects.GibBotTorso' Gibs(5)=Class'XEffects.GibBotUpperArm' BloodHitClass=Class'XEffects.BotSmallHit' LowGoreBloodHitClass=Class'XEffects.BotSmallHit' BloodGibClass=Class'XEffects.BotBloodExplosion' LowGoreBloodGibClass=Class'XEffects.BotBloodExplosion' LowGoreBloodEmitClass=Class'XEffects.BotSparks' BloodEmitClass=Class'XEffects.BotSparks' GibSounds(0)=Sound'PlayerSounds.NewGibs.RobotCrunch3' GibSounds(1)=Sound'PlayerSounds.NewGibs.RobotCrunch4' GibSounds(2)=Sound'PlayerSounds.NewGibs.RobotCrunch3' } |
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