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class ComboBerserk extends Combo; var xEmitter Effect; function StartEffect(xPawn P) { if (P.Role == ROLE_Authority) Effect = Spawn(class'OffensiveEffect', P,, P.Location, P.Rotation); if (P.Weapon != None) P.Weapon.StartBerserk(); P.bBerserk = true; } function StopEffect(xPawn P) { local Inventory Inv; if (Effect != None) Effect.Destroy(); for ( Inv=P.Inventory; Inv!=None; Inv=Inv.Inventory ) if (Inv.IsA('Weapon')) { Weapon(Inv).StopBerserk(); } P.bBerserk = false; } defaultproperties { ExecMessage="Berserk!" ComboAnnouncementName="Berzerk" keys(0)=2 keys(1)=2 keys(2)=1 keys(3)=1 } |
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