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class DMRosterBeatTeam extends xDMRoster; /* * Roster for deathmatch levels. * Each level has its own roster. * This special roster subclass is used to populate an enemy team with the * player's selected teammates. */ // called immediately after spawning the roster class function Initialize(int TeamBots) { local GameProfile GP; local int i, j; GP = Level.Game.CurrentGameProfile; if ( GP == none ) { Log("DMRosterBeatTeam::Initialized() failed. GameProfile == none."); return; } // create roster entries for single player's teammates for ( i=0; i<GP.PlayerTeam.Length; i++ ) { j = Roster.Length; Roster.Length = Roster.Length + 1; Roster[j] = class'xRosterEntry'.Static.CreateRosterEntryCharacter(GP.PlayerTeam[i]); } // remaining team-specific info, might be used in menus at some point TeamName = GP.TeamName; TeamSymbolName = GP.TeamSymbolName; super.Initialize(TeamBots); } defaultproperties { TeamSymbolName="TeamSymbols_UT2003.Sym01" TeamName="Death Match" } |
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