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// ==================================================================== // Class: XGame.Intro_Crowd // Parent: XGame.xIntroPawn // // ==================================================================== class Intro_Crowd extends xIntroPawn; var(Crowd) export editinline array<mesh> AvailableMeshes; // Available meshes to pick from var Name nextSeq; var float nextRate; var float nextTween; var float nextOffset; // Assign a random mesh to the pawn if any have been provided event PostBeginPlay() { if (AvailableMeshes.Length>0) { LinkMesh(AvailableMeshes[rand(AvailableMeshes.Length)],false); } Super.PostBeginPlay(); } function MultiSetup(float delay, name AnimSeq, float AnimRate, float AnimTween, float AnimOffsetClamp) { nextSeq = AnimSeq; nextRate = AnimRate; nextTween = AnimTween; nextOffset = AnimOffsetClamp; if (delay>0) SetTimer(delay,false); else Timer(); } event Timer() { LoopAnim(nextSeq, nextRate, nextTween); if (NextOffset>0) SetAnimFrame( frand()*NextOffset); } defaultproperties { MeshNameString="intro_crowd.crowd_d1_a" } |
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