Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 00147 00148 00149 00150 00151 00152 00153 00154 00155 00156 00157 00158 00159 00160 00161 00162 00163 00164 00165 00166 00167 00168 00169 00170 00171 00172 00173 00174 00175 00176 00177 00178 00179 00180 00181 |
// ==================================================================== // Class: XGame.Intro_Brock // Parent: XGame.xIntroPawn // // <Enter a description here> // ==================================================================== class Intro_Brock extends xIntroPawn; simulated function UpdatePrecacheMaterials() { // Hacky McHack. Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CubeMaps.GdFace1", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CubeMaps.BRFace1", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CubeMaps.ChFace1", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CubeMaps.SkinFace1", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.brock.brock_head", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.brock.brock_body", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.malcom.malcom_head", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.malcom.malcom_body", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.lauren.lauren_head", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("Engine.GRADIENT_Fade", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a00", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a01", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a11", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a02", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a12", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a03", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a13", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a04", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a14", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a05", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a15", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a06", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a16", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a07", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a00", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a08", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a01", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a09", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a02", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a10", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a03", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a11", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a04", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a12", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a05", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a13", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a06", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a14", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a07", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a15", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a08", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale5Sprite.CrowdMale5_a16", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale1Sprite.CrowdMale1_a09", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a01", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a11", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a00", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a01", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a00", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a01", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.NoiseLines_a00", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.NoiseLines_a01", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a00", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a02", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a12", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a02", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a02", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a03", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a13", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a03", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a03", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("MapThumbnails.ShotAsbestos", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a04", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a14", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a04", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a04", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a05", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a15", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a05", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a05", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a06", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a16", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a06", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a06", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a07", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a00", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a07", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a07", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a08", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a01", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a08", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a08", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a09", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a02", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a09", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a09", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a10", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a03", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale3Sprite.CrowdMale3_a10", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a10", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a11", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a04", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a11", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a12", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a05", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a12", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a13", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a06", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a13", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a14", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a07", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a14", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a15", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a08", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a15", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a16", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale2Sprite.CrowdMale2_a09", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale4Sprite.CrowdMale4_a16", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("MapThumbnails.ShotFace3", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.CrowdMale6Sprite.CrowdMale6_a17", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("MapThumbnails.shotPhobos2", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("MapThumbnails.ShotInferno", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("MapThumbnails.ShotSunTemple", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("MapThumbnails.shotscorchedearth", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.SC_BrockScreen_T", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.SC_LaurenScreen_T", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.SpotLights.SC_SpotlightGrad", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.SpotLights.SC_SpotlightNoise", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.SpotLights.SC_SpotlightOn_T", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.SpotLights.SC_SpotlightOnMsk_T", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.JM_AmbrosiaScreen_T", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.JM_NikolaiScreen_T", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.fans.fan_chick", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.gorge.gorge_head", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.gorge.gorge_body", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.jug_chick.Jug_chick_body", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.jug_chick.jug_chick_head", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.nikoli.nikoli_body", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.nikoli.nikoli", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.SC_ConcreteInside_T", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("intro_characters.fans.super_fan", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.KalendraIce", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("Engine.DefaultFont.Texture0", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.Kalendra5", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.Kalendra4", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.Kalendra3", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.Kalendra2", class'Material',true))); Level.AddPrecacheMaterial(Material(DynamicLoadObject("SC_Intro.Screens.Kalendra1", class'Material',true))); super.UpdatePrecacheMaterials(); } simulated function UpdatePrecacheStaticMeshes() { super.UpdatePrecacheStaticMeshes(); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.SpotLightCone", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipL", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipJ", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipK", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipI", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipH", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipG", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipM", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipD", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipE", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipF", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipC", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipB", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipA", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipN", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Column.ColumnBreakChipO", class'StaticMesh',true))); Level.AddPrecacheStaticMesh(StaticMesh(DynamicLoadObject("SC-Intro_Meshes.Lift", class'StaticMesh',true))); } defaultproperties { MeshNameString="intro_brock.Brock" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |