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XGame.InstagibMutator


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//=============================================================================
// InstagibMutator.
//=============================================================================

class InstagibMutator extends MutZoomInstagib
    HideDropDown
    CacheExempt;

var float GravityZ;
var bool bLowGrav;

function PostBeginPlay()
{
    if ( InstagibCTF(Level.Game) == None )
        return;
        
    if ( InstagibCTF(Level.Game).bZoomInstagib )
    {
        WeaponName = 'ZoomSuperShockRifle';
        WeaponString = "xWeapons.ZoomSuperShockRifle";
        DefaultWeaponName = "xWeapons.ZoomSuperShockRifle";
    }
    bAllowTranslocator = InstagibCTF(Level.Game).bAllowTrans;
    bAllowBoost = InstagibCTF(Level.Game).bAllowBoost;
    if ( InstagibCTF(Level.Game).bLowGrav )
    {
        bLowGrav = true;
        Level.DefaultGravity = GravityZ;
    }

    Super.PostBeginPlay();
}

function bool MutatorIsAllowed()
{
    return true;
}

function bool AlwaysKeep(Actor Other)
{
    if ( NextMutator != None )
        return ( NextMutator.AlwaysKeep(Other) );
    return false;
}

function GetServerDetails(out GameInfo.ServerResponseLine ServerState)
{
    // Do not add game-type default mutators to list
}

static function FillPlayInfo(PlayInfo PlayInfo)
{
}

static event string GetDescriptionText(string PropName)
{
    return "";
}

function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
    local PhysicsVolume PV;
    local vector XYDir;
    local float ZDiff,Time;
    local JumpPad J;

    if ( bLowGrav )
    {
        PV = PhysicsVolume(Other);

        if ( PV != None )
        {
            PV.Gravity.Z = FMax(PV.Gravity.Z,GravityZ);
            PV.bAlwaysRelevant = true;
            PV.RemoteRole = ROLE_DumbProxy;
        }
        J = JumpPad(Other);
        if ( J != None )
        {
            XYDir = J.JumpTarget.Location - J.Location;
            ZDiff = XYDir.Z;
            Time = 2.5f * J.JumpZModifier * Sqrt(Abs(ZDiff/GravityZ));
            J.JumpVelocity = XYDir/Time;
            J.JumpVelocity.Z = ZDiff/Time - 0.5f * GravityZ * Time;
        }

        //vehicles shouldn't be affected by this mutator (it would break them)
        if (Vehicle(Other) != None && KarmaParams(Other.KParams) != None)
            KarmaParams(Other.KParams).KActorGravScale *= class'PhysicsVolume'.default.Gravity.Z / GravityZ;
    }
    return Super.CheckReplacement(Other,bSuperRelevant);
}

defaultproperties
{
     GravityZ=-300.000000
     WeaponName="SuperShockRifle"
     WeaponString="xWeapons.SuperShockRifle"
     DefaultWeaponName="xWeapons.SuperShockRifle"
}

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Class file time: Fr 30.3.2007 08:43:44.000 - Creation time: Mo 16.4.2007 11:20:48.687 - Created with UnCodeX