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//============================================================================= // InstagibMutator. //============================================================================= class InstagibMutator extends MutZoomInstagib HideDropDown CacheExempt; var float GravityZ; var bool bLowGrav; function PostBeginPlay() { if ( InstagibCTF(Level.Game) == None ) return; if ( InstagibCTF(Level.Game).bZoomInstagib ) { WeaponName = 'ZoomSuperShockRifle'; WeaponString = "xWeapons.ZoomSuperShockRifle"; DefaultWeaponName = "xWeapons.ZoomSuperShockRifle"; } bAllowTranslocator = InstagibCTF(Level.Game).bAllowTrans; bAllowBoost = InstagibCTF(Level.Game).bAllowBoost; if ( InstagibCTF(Level.Game).bLowGrav ) { bLowGrav = true; Level.DefaultGravity = GravityZ; } Super.PostBeginPlay(); } function bool MutatorIsAllowed() { return true; } function bool AlwaysKeep(Actor Other) { if ( NextMutator != None ) return ( NextMutator.AlwaysKeep(Other) ); return false; } function GetServerDetails(out GameInfo.ServerResponseLine ServerState) { // Do not add game-type default mutators to list } static function FillPlayInfo(PlayInfo PlayInfo) { } static event string GetDescriptionText(string PropName) { return ""; } function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { local PhysicsVolume PV; local vector XYDir; local float ZDiff,Time; local JumpPad J; if ( bLowGrav ) { PV = PhysicsVolume(Other); if ( PV != None ) { PV.Gravity.Z = FMax(PV.Gravity.Z,GravityZ); PV.bAlwaysRelevant = true; PV.RemoteRole = ROLE_DumbProxy; } J = JumpPad(Other); if ( J != None ) { XYDir = J.JumpTarget.Location - J.Location; ZDiff = XYDir.Z; Time = 2.5f * J.JumpZModifier * Sqrt(Abs(ZDiff/GravityZ)); J.JumpVelocity = XYDir/Time; J.JumpVelocity.Z = ZDiff/Time - 0.5f * GravityZ * Time; } //vehicles shouldn't be affected by this mutator (it would break them) if (Vehicle(Other) != None && KarmaParams(Other.KParams) != None) KarmaParams(Other.KParams).KActorGravScale *= class'PhysicsVolume'.default.Gravity.Z / GravityZ; } return Super.CheckReplacement(Other,bSuperRelevant); } defaultproperties { GravityZ=-300.000000 WeaponName="SuperShockRifle" WeaponString="xWeapons.SuperShockRifle" DefaultWeaponName="xWeapons.SuperShockRifle" } |
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