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class MutFastWeapSwitch extends Mutator; auto state Startup { function bool CheckReplacement( Actor Other, out byte bSuperRelevant ) { bSuperRelevant = 0; if ( GameReplicationInfo(Other) != None ) { GameReplicationInfo(Other).bFastWeaponSwitching = true; GotoState(''); } if ( xPawn(Other) != None ) xPawn(Other).bCanBoostDodge = true; return true; } } defaultproperties { GroupName="WeapSwitch" FriendlyName="UT2003 Style" Description="UT2003 style fast weapon switching and boost dodging." } |
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