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//============================================================================= // InstaGib - all hits are instant kill! old sk00l //============================================================================= class MutInstaGib extends Mutator config; var name WeaponName, AmmoName; var string WeaponString, AmmoString; var config bool bAllowTranslocator; var config bool bAllowBoost; var localized string TranslocDisplayText, BoostDisplayText, TranslocDescText, BoostDescText; static function FillPlayInfo(PlayInfo PlayInfo) { Super.FillPlayInfo(PlayInfo); PlayInfo.AddSetting(default.RulesGroup, "bAllowTranslocator", default.TranslocDisplayText, 0, 1, "Check"); PlayInfo.AddSetting(default.RulesGroup, "bAllowBoost", default.BoostDisplayText, 0, 1, "Check"); } static event string GetDescriptionText(string PropName) { switch (PropName) { case "bAllowTranslocator": return default.TranslocDescText; case "bAllowBoost": return default.BoostDescText; } return Super.GetDescriptionText(PropName); } simulated function BeginPlay() { local xPickupBase P; local Pickup L; foreach AllActors(class'xPickupBase', P) { P.bHidden = true; if (P.myEmitter != None) P.myEmitter.Destroy(); } foreach AllActors(class'Pickup', L) if ( L.IsA('WeaponLocker') ) L.GotoState('Disabled'); Super.BeginPlay(); } function PostBeginPlay() { Super.PostBeginPlay(); if ( bAllowBoost && (TeamGame(Level.Game) != None) ) TeamGame(Level.Game).TeammateBoost = 1.0; if ( bAllowTranslocator ) DeathMatch(Level.Game).bOverrideTranslocator = true; } function string RecommendCombo(string ComboName) { if ( (ComboName != "xGame.ComboSpeed") && (ComboName != "xGame.ComboInvis") ) { if ( FRand() < 0.65 ) ComboName = "xGame.ComboInvis"; else ComboName = "xGame.ComboSpeed"; } return Super.RecommendCombo(ComboName); } function bool AlwaysKeep(Actor Other) { if ( Other.IsA(WeaponName) || Other.IsA(AmmoName) ) { if ( NextMutator != None ) NextMutator.AlwaysKeep(Other); return true; } if ( NextMutator != None ) return ( NextMutator.AlwaysKeep(Other) ); return false; } function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if ( Other.IsA('Weapon') ) { if ( Weapon(Other).bNoInstagibReplace ) { bSuperRelevant = 0; return true; } if ( Other.IsA('TransLauncher') && bAllowTranslocator ) { bSuperRelevant = 0; return true; } if ( !Other.IsA(WeaponName) ) { Level.Game.bWeaponStay = false; return false; } } if ( Other.IsA('Pickup') ) { if ( Other.bStatic || Other.bNoDelete ) Other.GotoState('Disabled'); return false; } bSuperRelevant = 0; return true; } defaultproperties { WeaponName="SuperShockRifle" AmmoName="ShockAmmo" WeaponString="xWeapons.SuperShockRifle" AmmoString="xWeapons.ShockAmmo" TranslocDisplayText="Allow Translocator" BoostDisplayText="Allow Teammate boosting" TranslocDescText="Players get a Translocator in their inventory." BoostDescText="Teammates get a big boost when shot by the instagib rifle." DefaultWeaponName="xWeapons.SuperShockRifle" GroupName="Arena" FriendlyName="InstaGib" Description="Instant-kill combat with modified Shock Rifles." bNetTemporary=Wahr bAlwaysRelevant=Wahr RemoteRole=ROLE_SimulatedProxy } |
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