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//============================================================================== // Created on: 12/20/2003 // All functionality is handled by the game rules class 'UDamageRules' // Gamerules cannot appear in mutator lists, however, so I use a mutator class // to add my gamerules class to the game // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class MutUDamageReward extends Mutator; event PostBeginPlay() { Super.PostBeginPlay(); if ( !bDeleteMe ) Level.Game.AddGameModifier(Spawn(class'UDamageRules')); } defaultproperties { FriendlyName="UDamage Reward" Description="Any remaining UDamage powerup is thrown from players when they are fragged." } |
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