Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.MutUDamageReward


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
//==============================================================================
//  Created on: 12/20/2003
//  All functionality is handled by the game rules class 'UDamageRules'
//  Gamerules cannot appear in mutator lists, however, so I use a mutator class
//  to add my gamerules class to the game
//
//  Written by Ron Prestenback
//  © 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class MutUDamageReward extends Mutator;

event PostBeginPlay()
{
    Super.PostBeginPlay();

    if ( !bDeleteMe )
        Level.Game.AddGameModifier(Spawn(class'UDamageRules'));
}

defaultproperties
{
     FriendlyName="UDamage Reward"
     Description="Any remaining UDamage powerup is thrown from players when they are fragged."
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:43:44.000 - Creation time: Mo 16.4.2007 11:20:50.359 - Created with UnCodeX