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XGame.PlayerLight


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//=============================================================================
// PlayerLight.
//=============================================================================
class PlayerLight extends ScaledSprite;

var() float ExtinguishTime;

singular function BaseChange();

defaultproperties
{
     ExtinguishTime=1.500000
     bStatic=Falsch
     bStasis=Falsch
     RemoteRole=ROLE_None
     DrawScale=0.150000
     Style=STY_Additive
     bShouldBaseAtStartup=Falsch
     bHardAttach=Wahr
     Mass=0.000000
}

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Class file time: Fr 30.3.2007 08:43:42.000 - Creation time: Mo 16.4.2007 11:20:52.437 - Created with UnCodeX