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//============================================================================= // PlayerLight. //============================================================================= class PlayerLight extends ScaledSprite; var() float ExtinguishTime; singular function BaseChange(); defaultproperties { ExtinguishTime=1.500000 bStatic=Falsch bStasis=Falsch RemoteRole=ROLE_None DrawScale=0.150000 Style=STY_Additive bShouldBaseAtStartup=Falsch bHardAttach=Wahr Mass=0.000000 } |
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