Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Gameplay.ScaledSprite | +-- XGame.PlayerLight
Variables Summary | |
---|---|
PlayerLight | |
float | ExtinguishTime |
Inherited Variables from Engine.Decoration |
---|
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary | ||
---|---|---|
BaseChange () |
Inherited Functions from Engine.Decoration |
---|
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { ExtinguishTime=1.500000 bStatic=Falsch bStasis=Falsch RemoteRole=ROLE_None DrawScale=0.150000 Style=STY_Additive bShouldBaseAtStartup=Falsch bHardAttach=Wahr Mass=0.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |