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class SPECIES_Alien extends SpeciesType abstract; static function string GetRagSkelName(String MeshName) { return "Alien2"; } defaultproperties { MaleVoice="XGame.AlienMaleVoice" FemaleVoice="XGame.AlienFemaleVoice" GibGroup="xEffects.xAlienGibGroup" FemaleSkeleton="Aliens.Skeleton_Alien" MaleSkeleton="Aliens.Skeleton_Alien" MaleSoundGroup="XGame.xAlienMaleSoundGroup" FemaleSoundGroup="XGame.xAlienFemaleSoundGroup" SpeciesName="Alien" TauntAnims(10)="Gesture_Taunt02" TauntAnims(11)="Idle_Character02" TauntAnimNames(8)="Tail wag" TauntAnimNames(9)="Gun check" TauntAnimNames(10)="Dismissal" TauntAnimNames(11)="360" AirControl=1.200000 GroundSpeed=1.400000 ReceivedDamageScaling=1.300000 AccelRate=1.100000 } |
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