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class SPECIES_Merc extends SPECIES_Human abstract; static function string GetRagSkelName(string MeshName) { if(InStr(MeshName, "Gitty") >= 0) return Default.FemaleRagSkelName; if(InStr(MeshName, "Ophelia") >= 0) return Default.FemaleRagSkelName; return Super.GetRagSkelName(MeshName); } defaultproperties { MaleSoundGroup="XGame.xMercMaleSoundGroup" FemaleSoundGroup="XGame.xMercFemaleSoundGroup" SpeciesName="Mercenary" RaceNum=4 } |
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