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class SPECIES_Jugg extends SpeciesType abstract; static function string GetRagSkelName(String MeshName) { return "Jugg2"; } defaultproperties { MaleVoice="XGame.JuggMaleVoice" FemaleVoice="XGame.JuggFemaleVoice" GibGroup="xGame.xJuggGibGroup" FemaleSkeleton="Jugg.SkeletonJugg" MaleSkeleton="Jugg.SkeletonJugg" MaleSoundGroup="XGame.xJuggMaleSoundGroup" FemaleSoundGroup="XGame.xJuggFemaleSoundGroup" SpeciesName="Juggernaut" RaceNum=3 DMTeam=1 TauntAnims(10)="Gesture_Taunt02" TauntAnims(11)="Idle_Character02" TauntAnimNames(7)="Flex" TauntAnimNames(8)="Stomp" TauntAnimNames(9)="Back scratch" TauntAnimNames(10)="Show butt" TauntAnimNames(11)="Head scratch" AirControl=0.700000 ReceivedDamageScaling=0.700000 AccelRate=0.700000 WalkingPct=0.800000 CrouchedPct=0.800000 DodgeSpeedFactor=0.900000 DodgeSpeedZ=0.900000 } |
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