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class SPECIES_Human extends SpeciesType abstract; defaultproperties { MaleVoice="XGame.MercMaleVoice" FemaleVoice="XGame.MercFemaleVoice" GibGroup="xEffects.xPawnGibGroup" MaleRagSkelName="Male2" FemaleRagSkelName="Female2" FemaleSkeleton="HumanFemaleA.Skeleton_Female" MaleSkeleton="HumanMaleA.SkeletonMale" MaleSoundGroup="XGame.xEgyptMaleSoundGroup" FemaleSoundGroup="XGame.xEgyptFemaleSoundGroup" } |
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