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//============================================================================= // SuperHealthCharger. //============================================================================= class SuperHealthCharger extends xPickupBase; #exec OBJ LOAD FILE=2k4ChargerMeshes.usx function PostBeginPlay() { Super.PostBeginPlay(); SetLocation(Location + vect(0,0,-1)); // adjust because reduced drawscale } defaultproperties { PowerUp=Class'XPickups.SuperHealthPack' SpawnHeight=60.000000 bDelayedSpawn=Wahr NewStaticMesh=StaticMesh'2k4ChargerMeshes.ChargerMeshes.HealthChargerMESH-DS' NewPrePivot=(Z=2.750000) NewDrawScale=0.700000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.HealthChargerMesh' Texture=None DrawScale=0.800000 } |
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