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//============================================================================= // SuperShieldCharger. //============================================================================= class SuperShieldCharger extends xPickupBase; function PostBeginPlay() { Super.PostBeginPlay(); SetLocation(Location + vect(0,0,-1)); // adjust because reduced drawscale } defaultproperties { PowerUp=Class'XPickups.SuperShieldPack' SpawnHeight=60.000000 bDelayedSpawn=Wahr DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.ShieldChargerMesh' Texture=None DrawScale=0.800000 } |
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