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//============================================================================= // xBombSpawn. //============================================================================= class xBombSpawn extends GameObjective placeable; var() Sound TakenSound; var xBombFlag myFlag; var class<xBombFlag> FlagType; #exec OBJ LOAD FILE=XGameShaders.utx function BeginPlay() { Super.BeginPlay(); if ( !Level.Game.IsA('xBombingRun') ) return; myFlag = Spawn(FlagType, self); if (myFlag==None) { warn(Self$" could not spawn flag of type '"$FlagType$"' at "$location); return; } else myFlag.HomeBase = self; Spawn(class'XGame.xBombBase',self,,Location-vect(0,0,60),Rotation); } function bool BotNearObjective(Bot B) { if ( (myFlag == None) || (B==None) ) return false; if ( (MyBaseVolume != None) && myFlag.bHome && B.Pawn.IsInVolume(MyBaseVolume) ) return true; return ( (VSize(myFlag.Position().Location - B.Pawn.Location) < 2000) && B.LineOfSightTo(myFlag.Position()) ); } function bool BetterObjectiveThan(GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum) { if ( !myFlag.bHome || (RequesterTeamNum == DesiredTeamNum) ) return false; return true; } defaultproperties { TakenSound=Sound'GameSounds.CTFAlarm' FlagType=Class'XGame.xBombFlag' DefenderTeamIndex=255 ObjectiveName="Bomb Spawn" bNotBased=Wahr LightType=LT_SubtlePulse LightEffect=LE_QuadraticNonIncidence LightHue=37 LightSaturation=255 LightBrightness=128.000000 LightRadius=6.000000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.BallMesh' bAlwaysRelevant=Wahr NetUpdateFrequency=8.000000 DrawScale=3.000000 bUnlit=Wahr CollisionRadius=60.000000 CollisionHeight=60.000000 bCollideActors=Wahr } |
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