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//============================================================================= // xDomRing. //============================================================================= class xDomRing extends Decoration; var() Material RedTeamShader; var() Material BlueTeamShader; var() Material NeutralShader; defaultproperties { RedTeamShader=Shader'XGameTextures.SuperPickups.DOMRedS' BlueTeamShader=Shader'XGameTextures.SuperPickups.DOMBlueS' NeutralShader=Shader'XGameTextures.SuperPickups.DOMGreyS' DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.DomRing' bStatic=Falsch bStasis=Falsch Physics=PHYS_Rotating DrawScale=0.250000 Skins(0)=Shader'XGameTextures.SuperPickups.DOMGreyS' bNetNotify=Wahr bFixedRotationDir=Wahr RotationRate=(Yaw=-16000,Roll=48000) } |
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