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XGame.xDomRing


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//=============================================================================
// xDomRing.
//=============================================================================
class xDomRing extends Decoration;

var() Material  RedTeamShader;
var() Material  BlueTeamShader;
var() Material  NeutralShader;

defaultproperties
{
     RedTeamShader=Shader'XGameTextures.SuperPickups.DOMRedS'
     BlueTeamShader=Shader'XGameTextures.SuperPickups.DOMBlueS'
     NeutralShader=Shader'XGameTextures.SuperPickups.DOMGreyS'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'XGame_rc.DomRing'
     bStatic=Falsch
     bStasis=Falsch
     Physics=PHYS_Rotating
     DrawScale=0.250000
     Skins(0)=Shader'XGameTextures.SuperPickups.DOMGreyS'
     bNetNotify=Wahr
     bFixedRotationDir=Wahr
     RotationRate=(Yaw=-16000,Roll=48000)
}

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Class file time: Fr 30.3.2007 08:43:42.000 - Creation time: Mo 16.4.2007 11:20:57.750 - Created with UnCodeX