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//============================================================================= // xDomPointB. // For Double Domination (xDoubleDom) matches. //============================================================================= class xDomPointB extends xDomPoint placeable; simulated function PostBeginPlay() { Super.PostBeginPlay(); if (Level.NetMode != NM_Client) { DomLetter = Spawn(class'XGame.xDomB',self,,Location+EffectOffset,Rotation); DomRing = Spawn(class'XGame.xDomRing',self,,Location+EffectOffset,Rotation); } SetShaderStatus(CNeutralState[0],SNeutralState,CNeutralState[1]); } defaultproperties { PointName="B" ControlEvent="xDOMMonitorB" DomCombiner(0)=Combiner'XGameShaders.DomShaders.DomBCombiner' DomShader=Shader'XGameShaders.DomShaders.PulseBShader' ObjectiveName="Point B" Skins(1)=Combiner'XGameShaders.DomShaders.DomPointBCombiner' } |
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