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Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.JumpDest | +-- UnrealGame.JumpSpot | +-- UnrealGame.GameObjective | +-- UnrealGame.DominationPoint | +-- XGame.xDomPoint | +-- XGame.xDomPointB
Variables Summary |
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Inherited Variables from XGame.xDomPoint |
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CBlueState[2], CDisableState[2], CNeutralState[2], ControlEvent, ControlSound, CRedState[2], DomCombiner[2], DomLetter, DOMRing, DomShader, EffectOffset, NoPulseAlpha, PointName, PulseSpeed, SBlueState, SDisableState, SNeutralState, SRedState |
Inherited Variables from UnrealGame.DominationPoint |
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bControllable, ControllingPawn, ControllingTeam, PrimaryTeam |
Functions Summary | ||
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PostBeginPlay () |
Inherited Functions from XGame.xDomPoint |
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BetterObjectiveThan, GetHumanName, PlayAlarm, PostBeginPlay, PostNetReceive, Pulse, ResetPoint, SetShaderStatus, Tick, Timer, Touch, UnTouch, UpdateStatus |
Inherited Functions from UnrealGame.DominationPoint |
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CheckPrimaryTeam, TellBotHowToDisable |
Functions Detail |
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Defaultproperties |
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defaultproperties { PointName="B" ControlEvent="xDOMMonitorB" DomCombiner(0)=Combiner'XGameShaders.DomShaders.DomBCombiner' DomShader=Shader'XGameShaders.DomShaders.PulseBShader' ObjectiveName="Point B" Skins(1)=Combiner'XGameShaders.DomShaders.DomPointBCombiner' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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