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class xEgyptMaleSoundGroup extends xPawnSoundGroup; defaultproperties { Sounds(2)=SoundGroup'PlayerSounds.Final.HitUnderWaterEgyptMale' Sounds(3)=Sound'PlayerSounds.JumpSounds.MaleJump1' Sounds(4)=SoundGroup'PlayerSounds.Final.LandGruntEgyptMale' Sounds(5)=SoundGroup'PlayerSounds.Final.GaspEgyptMale' Sounds(6)=SoundGroup'PlayerSounds.Final.DrownEgyptMale' Sounds(7)=SoundGroup'PlayerSounds.Final.BreathAgainEgyptMale' Sounds(8)=Sound'PlayerSounds.JumpSounds.MaleDodge' Sounds(9)=Sound'PlayerSounds.JumpSounds.MaleJump2' DeathSounds(0)=Sound'NewDeath.MaleMerc.mm_death04' DeathSounds(1)=Sound'NewDeath.MaleMerc.mm_death05' DeathSounds(2)=Sound'NewDeath.MaleMerc.mm_death09' DeathSounds(3)=Sound'NewDeath.MaleMerc.mm_death10' DeathSounds(4)=Sound'NewDeath.MaleMerc.mm_death11' PainSounds(0)=Sound'NewDeath.MaleMerc.mm_hit01' PainSounds(1)=Sound'NewDeath.MaleMerc.mm_hit03' PainSounds(2)=Sound'NewDeath.MaleMerc.mm_hit04' PainSounds(3)=Sound'NewDeath.MaleMerc.mm_hit06' PainSounds(4)=Sound'NewDeath.MaleMerc.mm_hit07' PainSounds(5)=Sound'NewDeath.MaleMerc.mm_hit09' } |
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