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class xJuggGibGroup extends xPawnGibGroup; static function class<xEmitter> GetBloodEmitClass() { if ( FRand() < 0.4 ) return class'BotSparks'; if ( class'GameInfo'.static.UseLowGore() ) { if ( class'GameInfo'.static.NoBlood() ) return Default.NoBloodEmitClass; return Default.LowGoreBloodEmitClass; } return Default.BloodEmitClass; } defaultproperties { } |
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