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//============================================================================= // xRedFlagBase. //============================================================================= class xRedFlagBase extends xRealCTFBase placeable; simulated function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.NetMode != NM_DedicatedServer ) { Spawn(class'XGame.xCTFBase',self,,Location-BaseOffset,rot(0,0,0)); } } defaultproperties { FlagType=Class'XGame.xRedFlag' DefenseScriptTags="DefendRedFlag" ObjectiveName="Red Flag" Skins(0)=FinalBlend'XGameShaders2004.CTFShaders.RedFlagShader_F' } |
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