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//============================================================================= // xRedFlag. //============================================================================= class xRedFlag extends CTFFlag; #exec OBJ LOAD FILE=XGameShaders.utx #exec OBJ LOAD FILE=XGameShaders2004.utx #exec OBJ LOAD FILE=TeamSymbols_UT2003.utx simulated function PostBeginPlay() { Super.PostBeginPlay(); LoopAnim('flag',0.8); SimAnim.bAnimLoop = true; } defaultproperties { Mesh=VertMesh'XGame_rc.FlagMesh' DrawScale=0.900000 Skins(0)=FinalBlend'XGameShaders2004.CTFShaders.RedFlagShader_F' } |
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