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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- UnrealGame.GameObject | +-- UnrealGame.CTFFlag | +-- XGame.xRedFlag
Variables Summary |
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Inherited Variables from UnrealGame.CTFFlag |
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GRI, OldHolder, Team, TeamNum |
Inherited Variables from UnrealGame.GameObject |
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Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime |
Functions Summary | ||
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PostBeginPlay () |
Inherited Functions from UnrealGame.CTFFlag |
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BaseChange, BeginState, CheckFit, CheckPain, Drop, EndState, FellOutOfWorld, Landed, LogDropped, LogReturned, LogTaken, PhysicsVolumeChange, PostBeginPlay, SameTeam, SameTeamTouch, SetGRI, SetHolder, TakeDamage, Timer, UpdateForTeam, ValidHolder |
Inherited Functions from UnrealGame.GameObject |
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BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder |
Functions Detail |
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Defaultproperties |
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defaultproperties { Mesh=VertMesh'XGame_rc.FlagMesh' DrawScale=0.900000 Skins(0)=FinalBlend'XGameShaders2004.CTFShaders.RedFlagShader_F' } |
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