Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame_rc.Monitor_rc


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
class Monitor_rc extends Resource;

#exec OBJ LOAD FILE=XGameTextures.utx

// monitor A
#exec STATICMESH IMPORT NAME=MonitorAMesh FILE=Models\MonitorA.lwo
#exec STATICMESH SETPROJECTION MESH=MonitorAMesh AREAID=0

// monitor B
#exec STATICMESH IMPORT NAME=MonitorBMesh FILE=Models\MonitorB.lwo
#exec STATICMESH SETPROJECTION MESH=MonitorBMesh AREAID=0

// monitor C
#exec STATICMESH IMPORT NAME=MonitorCMesh FILE=Models\MonitorC.lwo
#exec STATICMESH SETPROJECTION MESH=MonitorCMesh AREAID=0

// monitor D
#exec STATICMESH IMPORT NAME=MonitorDMesh FILE=Models\MonitorD.lwo
#exec STATICMESH SETPROJECTION MESH=MonitorDMesh AREAID=0

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:50.140 - Created with UnCodeX