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class TeamBanner_rc extends Resource; #exec MESH IMPORT MESH=TeamBannerMesh ANIVFILE=MODELS\TeamBanner_a.3D DATAFILE=MODELS\TeamBanner_d.3D X=0 Y=0 Z=0 LODSTYLE=3 //#exec MESH ORIGIN MESH=TeamBannerMesh X=0.000000 Y=0.000000 Z=0.000000 PITCH=0 YAW=0 ROLL=0 #exec MESH SEQUENCE MESH=TeamBannerMesh SEQ=All STARTFRAME=0 NUMFRAMES=169 #exec MESH SEQUENCE MESH=TeamBannerMesh SEQ=AnimFlag STARTFRAME=0 NUMFRAMES=169 #exec MESHMAP SCALE MESHMAP=TeamBannerMesh X=0.1 Y=0.1 Z=0.2 defaultproperties { } |
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