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XInterface.GUICharacterListTeam


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// ====================================================================
//  Class:  UT2K4UI.GUICharacterListTeam
//  Parent: UT2K4UI.GUICharacterList
//
//  Specialized version of charlist that allows manual addition/
//  removal of players.
//  author: capps 8/25/02
// ====================================================================

class GUICharacterListTeam extends GUICharacterList;

function InitList()
{
    ItemCount = 0;
}

/** Include only those players described with Menu=s */
function InitListInclusive(string s) {
    local int i,j;
    local array<xUtil.PlayerRecord> AllPlayerList;

    class'xUtil'.static.GetPlayerList(AllPlayerList);

    // Filter out to only characters with the 's' menu setting
    j=0;
    for(i=0; i<AllPlayerList.Length; i++)
    {
        if(AllPlayerList[i].Menu == s)
            PlayerList[j++] = AllPlayerList[i];
    }

    ItemCount = j;
    Index = 0;
}

/** Include all players except those described with Menu=s */
function InitListIncl(array<string> menus, optional string Race) {
    local int i,j;
    local array<xUtil.PlayerRecord> AllPlayerList;
    local string menulist;

    menulist = ";"$JoinArray(menus, ";")$";";
    class'xUtil'.static.GetPlayerList(AllPlayerList);

    // Filter out to only characters without the 's' menu setting
    j=0;
    for(i=0; i<AllPlayerList.Length; i++)
    {
        if ( InStr(menulist, ";"$AllPlayerList[i].Menu$";") != -1 && (Race=="" || (Caps(AllPlayerList[i].Species.default.SpeciesName)==Race)) )
            PlayerList[j++] = AllPlayerList[i];
    }

    ItemCount = j;
    Index = 0;
}

/** Include all players except those described with Menu=s */
function InitListExclusive(string s, optional string s2) {
    local int i,j;
    local array<xUtil.PlayerRecord> AllPlayerList;

    class'xUtil'.static.GetPlayerList(AllPlayerList);

    // Filter out to only characters without the 's' menu setting
    j=0;
    for(i=0; i<AllPlayerList.Length; i++)
    {
        if( (AllPlayerList[i].Menu != s) &&
            ( (s2 == "") ||
              (s2 != "" && AllPlayerList[i].Menu != s2)))   // if s2 isn't empty, use it as a filter too
            PlayerList[j++] = AllPlayerList[i];
    }

    ItemCount = j;
    Index = 0;
}

/** Include all players except those described with Menu=s */
function InitListExcl(array<string> menus, optional string Race) {
    local int i,j;
    local array<xUtil.PlayerRecord> AllPlayerList;
    local string menulist;

    menulist = ";"$JoinArray(menus, ";")$";";
    class'xUtil'.static.GetPlayerList(AllPlayerList);

    // Filter out to only characters without the 's' menu setting
    j=0;
    for(i=0; i<AllPlayerList.Length; i++)
    {
        if ( InStr(menulist, ";"$AllPlayerList[i].Menu$";") == -1 && (Race=="" || (Caps(AllPlayerList[i].Species.default.SpeciesName)==Race)) )
            PlayerList[j++] = AllPlayerList[i];
    }

    ItemCount = j;
    Index = 0;
}


/** Populate list with Player team members */
function ResetList(array<xUtil.PlayerRecord> PlayerTeam, int numchars)
{
    local int i;

    if ( PlayerTeam.Length < numchars ) {
        Log("GUICharacterListTeam::ResetList() could not reset list; invalid team.");
        return;
    }

    for ( i=0; i < numchars; i++ ) {
        PlayerList[i] = PlayerTeam[i];
    }
    ItemCount = numchars;
}

/** populate the player list based on default player names */
function PopulateList(array<string> PlayerNames)
{
    local int i, j;
    local array<xUtil.PlayerRecord> PRlist;

    PlayerList.length = PlayerNames.length;
    class'xUtil'.static.GetPlayerList(PRlist);
    for (i = 0; i < PlayerNames.length; i++)
    {
        for (j = 0; j < PRlist.length; j++)
        {
            if (PlayerNames[i] ~= PRlist[j].DefaultName)
            {
                PlayerList[i] = PRlist[j];
                break;
            }
        }
    }
    ItemCount = PlayerNames.length;
}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:46.000 - Creation time: Mo 16.4.2007 11:20:47.796 - Created with UnCodeX