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// Contains common fonctionality for Ladder Pages /////////////////////////////////////////////////// class Tab_SPLadderBase extends Tab_SPPanelBase; var GUIScrollTextBox ScrollInfo; var GUIImage MapPicHolder; var GUILabel MapNameLabel; var LadderButton ActiveLadderButton; function UpdateLadderButton(LadderButton Btn, int LadderIndex, int MatchIndex) { local GameProfile GP; GP = PlayerOwner().Level.Game.CurrentGameProfile; if (GP != None) { if (Btn.MatchInfo == None) { Btn.MatchInfo = GP.GetMatchInfo(LadderIndex, MatchIndex); Btn.MatchIndex = MatchIndex; Btn.LadderIndex = LadderIndex; } Btn.SetState(GP.LadderRung[LadderIndex]); } else Btn.SetState(-1); } function LadderButton NewLadderButton(int LadderIndex, int MatchIndex, float Left, float Top) { local LadderButton Btn; Btn = new class'LadderButton'; Btn.WinLeft = Left; Btn.WinWidth = 0.090234; Btn.WinHeight = 0.113672; Btn.WinTop = Top; Btn.OnClick=MatchButtonClick; Btn.OnDblClick=MatchDoubleClick; Btn.InitComponent(Controller, Self); Controls[Controls.Length] = Btn; UpdateLadderButton(Btn, LadderIndex, MatchIndex); return Btn; } function bool SetActiveMatch(int ladder, out array<LadderButton> Btns) { local int Rung; Rung = GetProfile().LadderRung[ladder]; if (Rung < 0 || Rung >= Btns.Length) { return false; } if (GetProfile().FindFirstUnfinishedLadder() == ladder) Btns[Rung].OnClick(Btns[Rung]); else ShowMatchInfo(Btns[Rung].MatchInfo); return true; } // send DoShowMatchInfo to all ladder pages, keeps the images selected function bool ShowMatchInfo(MatchInfo MI) { local GUITabControl TC; local int i; local bool retval; retval = true; TC = MyTabControl(); if ( MI != None && TC != None ) { for (i = 0; i<TC.Controls.Length; i++) { if (Tab_SPLadderBase(TC.Controls[i]) != None) { retval = retval && Tab_SPLadderBase(TC.Controls[i]).DoShowMatchInfo ( MI ); } } return retval; } return false; } function bool DoShowMatchInfo(MatchInfo MI) { local LevelSummary L; local Material Screenshot; local string s,mName; local int p; if ( MI == none ) { return false; } // Load MapShot L = LevelSummary(DynamicLoadObject(MI.LevelName$".LevelSummary", class'LevelSummary')); p = instr(MI.LevelName,"-"); if (p<0) mName = MI.LevelName; else mName = Right(MI.LevelName,Len(MI.LevelName)-p-1); Screenshot = Material(DynamicLoadObject("MapThumbnails.Shot"$mName, class'Material')); if (Screenshot==None) { Screenshot = Material(DynamicLoadObject(MI.LevelName$".Screenshot", class'Material')); } if (Screenshot==None) { if (L.ScreenShot==None) Screenshot = Material'InterfaceContent.Menu.NoLevelPreview'; else Screenshot = L.Screenshot; } MapPicHolder.Image = Screenshot; if ( MapPicHolder.Image == None ) { MapPicHolder.Image = Material'InterfaceContent.Menu.NoLevelPreview'; } // Set Scroll Content s = Controller.LoadDecoText("XMaps",mName); ScrollInfo.SetContent(S$class'Tab_IABombingRun'.default.GoalScoreText$":"@int(MI.GoalScore)); // Set MapName Label if ( MI.MenuName != "" ) // replace mapname with menuname if exists MapNameLabel.Caption = MI.MenuName; else MapNameLabel.Caption = L.Title; return true; } function bool MatchButtonClick(GUIComponent Sender) { local LadderButton LButton; local GameProfile GP; GP = GetProfile(); if ( GP != None && LadderButton(Sender) != None ) { ShowMatchInfo(LadderButton(Sender).MatchInfo); LButton=LadderButton(GP.NextMatchObject); if (LButton != None) // Reset to non active state LButton.SetState(GP.LadderRung[LButton.LadderIndex]); LButton=LadderButton(Sender); GP.CurrentLadder = LButton.LadderIndex; GP.CurrentMenuRung = LButton.MatchIndex; GP.NextMatchObject = LButton; LButton.StyleName = "LadderButtonActive"; LButton.Style = Controller.GetStyle(LButton.StyleName,LButton.FontScale); MatchUpdated(LButton.LadderIndex, LButton.MatchIndex); if ( GetProfile().ChampBorderObject != none ) GUIImage(GetProfile().ChampBorderObject).bVisible=false; } return true; } // quick way of hitting 'play' function bool MatchDoubleClick(GUIComponent Sender) { local UT2SinglePlayerMain SPM; // no need to call single button click (matchbuttonclick) first, apparently SPM = UT2SinglePlayerMain(MyButton.MenuOwner.MenuOwner); return SPM.ButtonClick(SPM.ButtonPlay); } function int SetYellowBar(int ladder, int index, out array<LadderButton> Buttons) { local int Rung; local GUIComponent Ctrl; Ctrl = Controls[index]; if (GetProfile() != None) Rung = GetProfile().LadderRung[ladder]; else Rung = -1; // Reset Lock & Bars pictures if (Rung == -1) { Ctrl.bVisible=false; } else if (Rung >= Buttons.Length) { Ctrl.WinTop = Controls[index-1].WinTop; Ctrl.WinHeight = Controls[index-1].WinHeight; Ctrl.bVisible = true; return 1; } else { Ctrl.WinTop = Buttons[Rung].WinTop + Buttons[Rung].WinHeight/2; Ctrl.WinHeight = Buttons[0].WinTop - Ctrl.WinTop; Ctrl.bVisible = true; } return 0; } function bool CanShowPanel() { if ( GetProfile() == none ) return false; return super.CanShowPanel(); } function Material DLOMaterial(string MaterialFullName) { return Material(DynamicLoadObject(MaterialFullName, class'Material', true)); } defaultproperties { } |
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