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XInterface.UT2LoadingWeaponsArena


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class UT2LoadingWeaponsArena extends UT2K3GUIPage;

var UT2ArenaConfig  Config;

event Timer()
{
    local int i;

    // Initialise weapon list. Sort based on current priority - highest priority first
    Controller.GetWeaponList(Config.WeaponClass, Config.WeaponDesc);

    for(i=0; i<Config.WeaponClass.Length; i++)
    {
        Config.WeaponCombo.AddItem( Config.WeaponClass[i].default.ItemName, None, String(Config.WeaponClass[i]) );

        // If this is the currently selected one - put it in the dialog
        if( class'MutArena'.default.ArenaWeaponClassName == String(Config.WeaponClass[i]) )
        {
            Config.WeaponCombo.SetText( Config.WeaponClass[i].default.ItemName );
        }
    }

    Config = None;
    Controller.CloseMenu();
}

function StartLoad(UT2ArenaConfig arena )
{
    Config = arena;

    // Give the menu a chance to render before doing anything...
    SetTimer(0.15);
}

defaultproperties
{
     Begin Object Class=GUIButton Name=LoadWeapBackground
         WinLeft=0.250000
         WinWidth=0.500000
         WinHeight=1.000000
         bBoundToParent=Wahr
         bScaleToParent=Wahr
         bAcceptsInput=Falsch
         bNeverFocus=Wahr
         OnKeyEvent=LoadWeapBackground.InternalOnKeyEvent
     End Object
     Controls(0)=GUIButton'XInterface.UT2LoadingWeaponsArena.LoadWeapBackground'

     Begin Object Class=GUILabel Name=LoadWeapText
         Caption="Loading Weapon Database"
         TextAlign=TXTA_Center
         TextColor=(B=0,G=180,R=220)
         TextFont="UT2HeaderFont"
         WinTop=0.471667
         WinHeight=32.000000
     End Object
     Controls(1)=GUILabel'XInterface.UT2LoadingWeaponsArena.LoadWeapText'

     WinTop=0.425000
     WinHeight=0.150000
}

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Class file time: Fr 30.3.2007 08:43:48.000 - Creation time: Mo 16.4.2007 11:20:56.906 - Created with UnCodeX