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//============================================================================= // SuperShieldPack //============================================================================= class SuperShieldPack extends ShieldPickup notplaceable; #exec OBJ LOAD FILE=E_Pickups.usx static function StaticPrecache(LevelInfo L) { L.AddPrecacheStaticMesh(StaticMesh'E_Pickups.SuperShield'); } defaultproperties { ShieldAmount=100 RespawnTime=60.000000 PickupMessage="You picked up a Super Shield Pack +" PickupSound=Sound'PickupSounds.LargeShieldPickup' PickupForce="LargeShieldPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'E_Pickups.General.SuperShield' Physics=PHYS_Rotating DrawScale=0.600000 ScaleGlow=0.600000 Style=STY_AlphaZ TransientSoundRadius=450.000000 CollisionRadius=32.000000 RotationRate=(Yaw=24000) } |
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